![]() And back to stage 13 it is! (I said ‘no cheats and no guides’ but I must confess, after a couple of hours of trying, I caved. It doesn’t matter where you stand, sooner or later, you’re getting hit. It’s like trying to litter pick on a busy motorway. Any hope you had of reaching Death unscathed goes completely out the window here-and that’s a problem.įighting Death involves him teleporting around the room whilst summoning three large sickles which bounce around the screen. The last two decide to team up in the most unhelpful way in the final section of stage 15. Skeletons chucking bones, dragon heads spitting fire, hunchbacks leaping at random, knights throwing boomerang-like axes, and the infamous medusa heads who weave their way up and down across the screen. In between the two of you lies every type of annoying and difficult-to-avoid enemy you can imagine. At this point, your next checkpoint lies beyond the grim reaper himself-Death-who sits at the end of Stage 15. ![]() Stage 13 is where you start to wish it was a lot more forgiving. Many games would give you a few lives, a few continues and then it’s ‘game over and back to the start for you.’ In this game you have infinite continues and there are checkpoints after every boss. Castlevania is ‘technically’ quite forgiving with its checkpoint system-at least it was for the time. With every death, I could always see what I should have done instead.Įnter stage 13. Don’t get me wrong, I had my fair share of deaths along the way, but it always felt doable. ![]() Truth be told, the game carries on this way for quite a while-the first half of the game is honestly thoroughly enjoyable to play. ![]() ![]() The first stage lures you into a false sense of security, throwing hordes of easy to dispatch enemies in your path-it makes you feel great. I’m a dab hand at Castlevania the Adventure, having completed that game many times over the years, and foolishly I thought the NES original would be similarly difficult. This week (inspired by my Circle of the Moon playthrough last week) I decided to take on the iconic origin of the series: Castlevania. Plus, we talk about the upcoming Curse of the Moon 2 in this week’s We’re Just Playing… Sean Coughlan We’ve gone retro this week as the gang reflects on the Castlevania series, and it’s modern homage Bloodstained. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |