![]() ![]() Even the master's scientists debunked this idea, because humans WERE evolving ultra fast to match the fauna and flora that West Tek infected. West Tek made it two centuries before with embedding DNA with FEV, allowing mutation and evolution to happen way, way faster. They say that their motto is « humanity redifined ». They don't believe in fusion energy, you know. The Institute's greatest accomplishment is a 1942 technology : a nuclear reactor. Most of their "discoveries" have been around for two entire centuries, and the Institute didn't even improve them in any way. The future of mankind, where the greatest scientific discoveries are made.Įxcept for synths, the Institute hasn't invented or improved anything. ![]() But removing, ignoring or changing these core elements is what makes a lore breaking moment.ġ : The Institute is made of the greatest minds of the wasteland. Adding things to them is fine, it's actually what we wish a new episode has. Now, what is lore ? (baby don't hurt me) it's a series of facts, an established timeline, a recurring theme and a story structure introduced by the first game. But beyond the storytelling, we should be worried about the lore breaking elements. I'd suggest to read "hero's journey" by Vogler, the various studies from Joseph Campbell or "Story" by Robert Mckee. ![]() Writers are supposed to be familiar with storytelling structures that can avoid these kinds of immersion breaking moments. We already know the weaknesses of the main storyline and how it falls flat in its core elements (no choice at all, no consequences and forced, awkward emotion moments that didn't work well). But there is a major flaw that cannot be skipped and that makes me wonder about the seriousness of the studio's writing team. There are a few problems, sure, like for any other game. The exploration is nice, some mods truly add something, the crafting system is well done etc. I've had good times playing it, great times, even. Ambitious, great atmosphere, pleasant gameplay, nice graphics, big map, etc, etc. Listen, Fallout 4 is pretty much a good game. ![]() Or maybe he did, and didn't take them into account. I've come to think that the answer is no. Did Mister Emil Pagliarulo (Fallout 4's lead writer) actually play any previous Fallout game? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |